Choreography
How motions relate in space and time — origins, relationships, sequencing, staggering, and enter/exit symmetry.
A single motion answers "how does this move?" Choreography answers "how do these moves relate?" It's what turns a collection of animated elements into a scene a person can read at a glance. Choreography is mostly about orientation (Principle 9): showing where things come from, where they go, and how they're connected.
Origins#
Every reveal, conceal, navigate, and morph has an origin — the place it is spatially connected to.
| Origin kind | Meaning | Example |
|---|---|---|
| Trigger | The element that caused it | A menu grows out of its button |
| Edge | A side of the viewport or container | A toast slides up from the bottom; a sheet from its edge |
| Self | Its own center | A centered dialog |
| Shared | An element present before and after | A thumbnail that becomes a full image |
Origin rules (normative)#
- Surfaces anchored to a trigger originate at the trigger. Their transform origin points toward it, so the motion visibly "comes out of" the thing you pressed.
- Exits return toward the origin they came from. A toast that entered from the bottom leaves to the bottom.
- Centered modal dialogs originate from themselves. They are a deliberate break from context, not a continuation of it.
- If an element exists both before and after a change, it persists — it moves or morphs rather than disappearing and reappearing.
Relationships#
Elements in a scene relate to each other in a few recurring ways. These come largely from Willenskomer's UX in Motion principles, which identify relationships between interface objects as one of the main ways motion supports usability.
- Parenting. Children move with their parent. A card's contents don't animate independently while the card is moving; they ride along.
- Grouping. Things that belong together move together, sharing tempo and direction.
- Leading and following. The element that matters most moves first; supporting elements follow slightly after. This is Disney's follow-through and overlapping action, applied to interfaces — a principle Rauno Freiberg singles out as one of the most useful for making UI feel natural rather than robotic.
- Covering. A surface moving over another (a sheet over a page) reads as being in front. The surface beneath may dim or recede slightly, but should not move much on its own.
Sequencing and staggering#
When multiple elements change together, interanimate defines how they order.
Stagger#
A stagger offsets the start of each element in a group so they enter as a cascade rather than all at once.
- Stagger offsets are small — tens of milliseconds per item, not hundreds.
- The total stagger is capped, so a long list doesn't take seconds to finish. Beyond a few items, the remainder enter together.
- Stagger is decorative. It never delays interactivity: every item is usable the moment it's visible.
- Stagger is reserved for
occasionalandraremoments. Lists a person sees constantly simply appear.
Ordering rules (normative)#
- Make room, then arrive. When an item is inserted, neighbors move aside before the item enters.
- Leave, then close the gap. When an item is removed, it exits before neighbors move in.
- Outgoing before incoming. In a navigation, the outgoing view begins leaving before (or as) the incoming view arrives — never after.
- Primary first. The element a person is most likely to look at moves first.
- Nothing waits on decoration. No ordering rule may delay a state change or block input.
Symmetry#
Reversible transitions are symmetric. Open and close, expand and collapse, forward and back use mirrored paths, so a person can predict where something will go by remembering where it came from. Apple's fluid-interface guidance notes the same point: reversible motion should retrace its path.
Symmetry is about path, not timing. Exits are still faster than entrances (Principle 4).
Direction in navigation#
navigate always carries a direction, and direction maps to space consistently across an application:
| Direction | Typical meaning | Spatial mapping |
|---|---|---|
| Forward / back | Deeper or shallower in a sequence | Mirrored lateral movement |
| Up / down | Into or out of a level of hierarchy | Content rises over, or settles back beneath |
| Lateral | Between peers (tabs) | Crossfade or a short lateral shift matching tab order |
The mapping is chosen once per application and held. A person who learns that "forward" moves left-to-right should never see it move right-to-left.
Under reduced motion#
Choreography still applies — relationships and ordering are about meaning, not movement. Under reduced motion:
- Origins are expressed by where things fade in, not by movement from there.
- Staggers collapse to simultaneous.
- Ordering rules still hold (outgoing before incoming, leave before close the gap), using effect transitions.
- Shared-element morphs become crossfades in place.